AI Insights · Timothy · December 2023
Top 5 Disney Games on iOS in the UK Q4 2023
Discover how the top Disney games performed on iOS in the UK during Q4 2023, with insights on downloads, revenue, and active users.
In the fourth quarter of 2023, the leading Disney games on iOS in the United Kingdom showcased varied performances across downloads, revenue, and weekly active users. Here’s a detailed look at the top 5 games based on Sensor Tower data.
Star Wars™: Galaxy of Heroes from Electronic Arts saw fluctuating revenue, peaking at around $203K in early October and ending the quarter with approximately $120K in the final week of December. Downloads showed minor ups and downs, reaching a high of about 2.6K in late October and closing the quarter with around 2.3K. Weekly active users remained relatively stable, hovering around the 50K mark throughout the quarter.
Marvel Contest of Champions by Kabam Games experienced a notable revenue increase towards the end of the quarter, peaking at roughly $157K in mid-December. Downloads saw a significant rise, particularly in the last week of December, reaching about 5.8K. The game’s active user base also grew steadily, culminating in approximately 24.4K weekly active users by the end of the quarter.
MARVEL SNAP from Nuverse had a varied revenue pattern, with notable peaks at around $62K in early October and $57K in early December. Downloads fluctuated, with a high of roughly 3.5K in late October and ending the quarter with about 2.7K. Weekly active users remained robust, averaging around 60K throughout the quarter.
MARVEL Strike Force: Squad RPG by Scopely showed consistent revenue with a peak of approximately $38K towards the end of December. Download numbers were relatively steady, peaking at about 1.8K in late October. The game maintained a stable active user base, with weekly active users averaging around 10K throughout the quarter.
The Simpsons™: Tapped Out from Electronic Arts saw a significant revenue spike in mid-November, reaching nearly $89K. Downloads surged in late November, peaking at around 15.3K. The game’s weekly active users also increased, peaking at approximately 63.9K in late November before stabilizing around 47K towards the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.